Tuesday, July 13, 2010

Bicycle rigged for animation.

Animation rig for a 1:1 scale bicycle I modeled in Maya. I utilized controllers with added attributes and set driven keys as well as multiply and reverse nodes for the drivetrain and lattices driven by clusters for the tire squash.

One slider can turn the crank arms/sprocket, spinning both wheels and keeping the pedals hanging freely or locked with a character's feet in them.


Added to the Pre-rendered CG tab up top!