Since 2003 I have been creating content for video games and occasionally film and TV.
I have created level art from blockmesh to polished completion. I have been responsible for building architecture, environments, props, and vehicle assets as well as performing lighting, texturing, optimization and debugging. I am familiar with many platform limitations and capabilities having developed for PS3, XBox 360, Vita, iOS, Wii, PC, and XBox.
You can contact me at jsfrench at gmail dot com.