Jeremy French

Since 2003 I have been creating art for video games and occasionally film and TV. I'm currently Lead Level Artist with Sanzaru Games, Inc.

Some of my specialties include complete level ownership & accountability as well as close collaboration with other departments to help define and convey visual style, game design, and technical boundaries and possibilities.

I am familiar with many platform capabilities (and limitations) having developed for Oculus, PS4, PS3, XBox 360, Vita, iOS, Android, 3DS, Wii, PC, and XBox.

Shipped Video Games:

VR Sports Challenge (2016)
Sonic Boom: Fire & Ice (2016)
Tron RUN/r (2016)
Sonic Boom: Shattered Crystal (2014)
Sly Cooper: Thieves In Time (2013)
Bentley's Hackpack (2013)
Mystery Case Files: The Malgrave Incident (2011)
Tomb Raider: Underworld (2008)
Fantastic Four: Rise of the Silver Surfer (2007)
Gods & Heroes: Rome Rising (2011)
Oddworld: Stranger's Wrath (2005)