OBJECTIVE:
To create imaginative, high-quality artwork with an inspiring group of people that will allow me to grow as an artist.

TECHNICAL SKILLS:
Hardware:
PC, XBox Series X, Oculus, PS4, Xbox360, PS3, iOS, Android, 3DS, PS Vita, Wii, PC, Xbox
Software: Highly proficient in Maya, Substance Painter, Substance Designer, ZBrush, Unreal Editor 5, Unreal Editor 4, Photoshop
Experienced in Perforce, Jira, Slack,, Keyshot, xNormal, VRay, Marmoset Toolbag, Sony Vegas

INDUSTRY EXPERIENCE:

  • Double Fine Productions, San Francisco, CA        07/17 - Present
    Lead Environment Artist | SR. ENVIRONMENT ARTIST III
    Unannounced Project (Lead)
    Psychonauts 2 (Level Lead)

  • Sanzaru Games, Inc., Foster City, CA        10/09 - 07/17
    LEAD LEVEL ARTIST | SR. ARTIST
    Asgard’s Wrath
    Marvel: Powers United VR
    VR Sports Challenge
    Tron RUN/r
    Sonic Boom: Fire & Ice (Lead)

    Sonic Boom: Shattered Crystal (Lead)
    Sly Cooper: Thieves in Time
    Bentley’s Hackpack
    Mystery Case Files: The Malgrave Incident

    -Created real-time architecture, environment and prop models, UV’s, and materials. Managed large amounts of assets during full level ownership. Created dynamic and static lighting. Created basic procedural animations. Worked on PS3, PS Vita, and Wii consoles as well as iOS and Android.

  • REALSCAN 3D, Inc., Redondo Beach, CA        05/09 - 10/09
    FREELANCE ARTIST
    -Worked closely with Realscan 3D to provide re-surfaced meshes from highly dense 3D scans that could plug in to existing character rigging & animation pipelines for The Sorcerer’s Apprentice.
    Created high resolution, hand-built models to act as digital replacements for existing real-world set pieces. Assisted in scanning and constructing data into 3D models for Zoo Keeper.

  • CRYSTAL DYNAMICS, Redwood City, CA        07/07 - 01/09
    ARTIST
    Tomb Raider: Underworld
    Tomb Raider: Underworld - Beneath the Ashes/Lara's Shadow
    DLC
    -Modeled detailed architectural environments. Worked closely with texture artists and designers to redesign a convincing, moody atmosphere for an iconic location in the series. Also worked within an established art style to help create content for exterior locations.

  • VISUAL CONCEPTS, Novato, CA        03/06 - 06/07
    ARTIST
    Fantastic Four: Rise of the Silver Surfer
    -Created environment models and textures to be used both in-game and as an example of quality for an external outsourcing company. Provided feedback and correction documentation to outsourcing company. Processed and touched-up entire outsourced rooms and architecture to be game-ready assets.

  • PERPETUAL ENTERTAINMENT, San Francisco, CA        08/05 - 03/06
    ENVIRONMENT ARTIST
    Gods & Heroes: Rome Rising
    -Creation of large scale MMO environments involving modeling and texturing. Worked closely with the design team to keep the game space interesting throughout multiple kilometers of terrain.

  • ODDWORLD INHABITANTS, San Luis Obispo, CA        09/03 - 04/05
    REALTIME ARTIST
    Oddworld: Stranger's Wrath
    -Performed stylized architectural, environment, and prop modeling and texturing. Created atmospheric lighting in large interior environments. Created and edited scripts to trigger events and destructible objects.

  • 3D EYETRONICS, Inc., Redondo Beach, CA        03/03 - 09/03
    3D ARTIST
    -Full body, face and object scanning and compiling. Re-surfacing highly dense full bodies, faces and creatures with animation-ready topology in multiple LODs for feature film, television and commercial use including The League of Extraordinary Gentleman, Paycheck, The Last Samurai, Scary Movie 3, and many others.

EDUCATION:
Ex’pression College for Digital Arts.        10/01 - 02/03
Associate of Applied Science (A.A.S)
Maya Certification

AWARDS:
Ex'pression College for Digital Arts Eckart Wintzen Scholarship        May 2001